Quur is the final year project I worked on with a 7 people team at Supinfogame, a french video game school. I was the lead artist, the main environment artist and level builder on this project. I also worked on some character design, character modeling, and on the trailer. To find out more about our art process and workflow, have a look at our artbook.
Below, an exemple of the first level building iterations on Quur.
- Rock paper shotgun « It’s really quite refreshing »
- Killscreen « it excels in the visual department (…) almost like a painting turned into a game. »
- Oujevipo « on n’a pas souvent l’occasion de traverser les somptueuses plaines de Quur… »
- Sophies’s choice « I entered Quur and was taken aback by its beauty »
- Wrapdoor
- and many others!