Quur is the final year project I worked on with a 7 people team at Supinfogame, a french video game school. I was the lead artist, the main environment artist and level builder on this project. I also worked on some character design, character modeling, and on the trailer. To find out more about our art process and workflow, have a look at our artbook.
You can download Quur for free and find other visuals on the game’s website.
Below, an exemple of the first level building iterations on Quur.
To find out more about our art process and workflow, have a look at our artbook.
- Rock paper shotgun « It’s really quite refreshing »
- Killscreen « it excels in the visual department (…) almost like a painting turned into a game. »
- Oujevipo « on n’a pas souvent l’occasion de traverser les somptueuses plaines de Quur… »
- Sophies’s choice « I entered Quur and was taken aback by its beauty »
- and many others!