Les Gobelins – Unreal Engine

I had the chance to study for a month in the art school Les Gobelins in Paris, to master the asset integration, landscaping, shading and sequencer of Unreal Engine.

The tools used in this video were the Unreal Engine landscape, foliage, Nanite, the blueprint system, material master and instances, Niagara particles, scatter assets with physics, cine camera actor, control rigs, sequencer, Fracture, fs assets.